Get in Touch

Course Outline

1. GUIDING PRINCIPLES

Explore the key principles of user-centred design.

Examine ISO 9241 as a critical standard within the usability field.

Clarify the distinctions between usability and user experience.

Confidently identify user needs and objectives.

2. USER RESEARCH

Identify the core components of usage.

Develop techniques for interviewing target audiences.

Differentiate between observation and interpretation.

Gather and analyse high-quality user data.

Develop research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their needs.

Explain Hick’s Law regarding the relationship between the number of user interface choices and cognitive load.

Outline and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Utilise behavioural data to distinguish between strong and weak design concepts.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Create a structured experience from disorganised information.

Develop a proper flow between a user and a product or service.

Organise, structure, and label content, functions, and features.

Contrast implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive control for user interface design.

Easily define the concept of progressive disclosure.

Articulate the difference between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive control for user interface design.

Enhance your research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and digital.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before settling on a specific one.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

Outline the different kinds of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

There are no specific prerequisites required to enrol in this course.

 28 Hours

Number of participants


Price per participant

Testimonials (7)

Provisional Upcoming Courses (Require 5+ participants)

Related Categories