Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design
Understand ISO 9241 as a critical standard in usability
Distinguish clearly between usability and user experience
Accurately identify user needs and objectives
2. USER RESEARCH
Outline the essential components of user research
Develop effective methods for interviewing target audiences
Differentiate between observation and interpretation
Collect and analyse high-quality user data
Refine your research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system
Develop product personas and interpret their specific needs
Explain Hick’s Law and its relationship between interface choices and cognitive load
Manage and structure the elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Leverage behavioural data to evaluate design quality
Select optimal design alternatives using A/B testing
Articulate the benefits of iterative design
5. INFORMATION ARCHITECTURE
Transform unorganised information into a structured experience
Establish a logical flow between the user and the product or service
Organise, structure, and label content, functions, and features
Compare implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for interface design
Explain the concept of progressive disclosure
Differentiate between interaction design and information architecture
Highlight the importance of consistency in user interface design
7. VISUAL DESIGN
Apply universal visual design principles to create effective interfaces.
Critique page layouts for quality and poor execution
Select suitable interactive controls for user interface design
Enhance research insights by applying eye-tracking methodologies
8. INTERFACE PROTOTYPING
Select the most appropriate prototyping method, such as paper or digital
Explain the distinctions between prototypes and sketches
Evaluate multiple design options before finalising a solution
Practically create paper prototypes
9. USABILITY EVALUATION
Recall Jakob Nielsen’s Usability Heuristics and other core principles
Describe various types of usability evaluations
Document data generated from usability tests
Assess system usability by applying established heuristics.
Requirements
No specific prerequisites are required to participate in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!