AI Agents in Gaming: From NPCs to Strategic AI Training Course
AI agents have transformed the gaming industry by delivering intelligent and responsive interactions, ranging from non-playable characters (NPCs) to sophisticated strategic decision-making systems. This course investigates the development of AI agents within gaming, covering key subjects such as decision trees, pathfinding algorithms, and reinforcement learning methods.
This instructor-led, live training (available online or onsite) is designed for intermediate-level game developers and AI enthusiasts looking to effectively incorporate AI agents into their gaming applications.
Upon completion of this training, participants will be able to:
- Grasp the significance of AI agents in contemporary gaming.
- Construct decision-making systems using decision trees and finite state machines.
- Deploy pathfinding algorithms, such as A*, for in-game navigation.
- Utilise reinforcement learning techniques to develop adaptive AI behaviours.
- Enhance AI performance for real-time gaming environments.
Course Format
- Interactive lectures and discussions.
- Extensive exercises and practical application.
- Hands-on implementation within a live-lab environment.
Course Customisation Options
- To request a customised training session for this course, please contact us to arrange it.
Course Outline
Introduction to AI in Gaming
- Overview of AI applications in games
- Types of AI agents: NPCs, strategic AI, and more
- Key concepts in game AI development
Decision-Making Systems
- Implementing decision trees for simple AI logic
- Finite state machines for complex behaviours
- Behaviour trees and modular AI design
Pathfinding and Navigation
- Understanding pathfinding algorithms
- Implementing A* algorithm for in-game navigation
- Optimising pathfinding for large maps
Reinforcement Learning in Games
- Introduction to reinforcement learning concepts
- Training AI agents using Q-learning and deep Q-networks
- Designing reward structures for adaptive behaviours
Optimising AI Performance
- Techniques for real-time AI performance optimisation
- Managing resources and prioritising AI tasks
- Debugging and troubleshooting AI systems
Advanced AI Techniques
- Procedural content generation with AI
- Simulating player-like behaviours
- Integrating AI with multiplayer gaming
Future Trends in Game AI
- AI and machine learning in next-generation gaming
- Ethical considerations in game AI
- Exploring AI-driven storytelling and narrative design
Summary and Next Steps
Requirements
- Foundational understanding of programming concepts
- Familiarity with game development tools or frameworks
- Basic knowledge of AI principles
Audience
- Game developers
- AI enthusiasts
Open Training Courses require 5+ participants.
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Testimonials (1)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
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Provisional Upcoming Courses (Require 5+ participants)
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