Course Outline
Module 1. Principles of Object Orientation
- Creating models
- Classes and objects
- Encapsulation, specialisation, and polymorphism
Module 2. Designing Applications with UML
- Introduction to UML
- UML Diagrams
- Use Case Diagrams
- Class Diagrams
- Interaction Diagrams
Module 3. Getting Started with C#
- C# and .Net
- The C# Language
- Visual Studio IDE
Module 4. C# Language Fundamentals
- Data Types
- Variables
- Constants
- Strings
- Statements
- Expressions
Module 5. Branching
- Conditional branching statements
- Unconditional branching statements
- Loops
Module 6. Operators
- Assignment
- Mathematical operators
- Increment and decrement
- Relational
Module 7. Classes and Objects
- Defining classes
- Constructors
- Static and instance members
- Destroying objects
Module 8. Inside Methods
- Overloading methods
- Encapsulating data with properties
- Returning multiple values
Module 9. Debugging
- Setting a breakpoint
- The Call stack
Module 10. Inheritance and Polymorphism
- Specialisation and generalisation
- Inheritance
- Polymorphism
- Abstract and sealed classes
- The root class: object
- Boxing and unboxing types
Module 11. Operator Overloading
- Using the Operator Keyword
- Creating Useful Operators
- Logical pairs
- Conversion Operators
Module 12. Structs
- Defining a Struct
Module 13. Interfaces
- Implementing an interface
- Implementing multiple interfaces
- Casting to an interface
- Extending an interface
Module 14. Arrays
- Declaring arrays
- Multidimensional arrays
- System.Array
- Indexers
Module 15. Collection Interfaces and Types
- The collection interfaces
- Array lists
- Queues and stacks
Module 16. Strings
- Creating strings
- Manipulating strings
- The StringBuilder class
Module 17. Throwing and Catching Exceptions
- The throw statement
- The try and catch statement
- How the call stack works
- Exception class methods and properties
Module 18. Delegates and Events
- Delegates
- Events
Module 19. Generics
- Generics: A Primer
- Parameterizing by data type
- System.Collections.Generics class
Requirements
Participants joining this course should possess competency in the following areas:
- Working familiarity with basic operating system functions, including file manipulation.
- A solid grasp of structured programming basics, such as flow control, variables, parameters, and function calls.
- A minimum of three months' experience developing applications in either graphical or non-graphical environments, or equivalent practical knowledge.
Prior experience with object-oriented programming concepts is not a prerequisite.
Audience
This course is designed for the following software developers:
- Beginner developers
- Developers with a background in computer programming who may have learned via non-graphical languages in an academic setting
These individuals aim to construct solutions using C# within the Microsoft .NET Framework. They also seek to leverage Object-Oriented techniques to enhance their professional development capabilities.
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