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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace
- Project setup and navigation techniques
- Fundamentals of organizing 3D scenes
Modeling and Scene Assembly
- Creating and importing 3D models
- Managing geometry and object hierarchies
- Assembling complex scene structures
Texturing and Materials
- Applying and modifying materials
- Utilizing textures and surface properties
- Basics of lighting and achieving visual realism
SimLab Composer VR Export
- Preparing models specifically for VR export
- Optimizing assets for real-time rendering performance
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and system preferences
- Navigation, interaction, and core functionalities
SimLab Composer and Meta Quest 3 Integration
- Establishing an efficient workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining the immersive user experience
Applied VR Practice
- Hands-on sessions using Meta Quest 3 with SimLab projects
- Interactive collaboration and presentation scenarios
- Troubleshooting common technical issues
Summary and Next Steps
Requirements
- Basic understanding of 3D design concepts
- Experience using general computer graphics tools
- Familiarity with VR concepts is beneficial but not mandatory
Audience
- 3D designers
- Professionals in training and visualization
- IT staff involved in supporting VR projects