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Course Outline

Fundamentals of Augmented Reality

  • Understanding AR: key concepts, historical context, and applications
  • How AR works: sensors, camera input, and the fundamentals of computer vision
  • Overview of ARCore capabilities and supported device ecosystem

Setting Up the Development Environment

  • Configuring the ARCore SDK for Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and establishing device debugging workflows

ARCore Components and APIs

  • Exploring motion tracking and environmental awareness
  • Leveraging plane detection, light estimation, and the depth API
  • Implementing Cloud Anchors to facilitate shared experiences
  • Working with 3D models, textures, and materials within AR environments

Practical Project Development

  • Designing and developing an AR-based commercial simulation app
  • Creating interactive interfaces and product visualisation features
  • Implementing basic user interactions such as touch, rotation, and scaling

Integration and Deployment

  • Testing AR applications on compatible Android devices
  • App export, packaging, and distribution via the Play Store or internal channels
  • Best practices for performance, UX, and data management
  • Preparing documentation and project assets for stakeholder presentations

Final Project

  • Design and development of an AR prototype for commercial education
  • Demonstration and evaluation of technical functionality
  • Pedagogical assessment and discussion of practical application scenarios

Summary and Next Steps

Requirements

  • A basic understanding of Android development or the Unity interface
  • Familiarity with 3D graphics concepts and mobile application development
  • An interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors within technology and innovation programs
  • Developers and content creators with an interest in AR applications
  • Educators exploring immersive tools for academic and commercial contexts
 21 Hours

Number of participants


Price per participant

Provisional Upcoming Courses (Require 5+ participants)

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