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Duration 21 hours
Course Outline
Augmented Reality Fundamentals
- Understanding AR: concepts, historical context, and current applications
- How AR functions: sensors, camera input, and computer vision basics
- Overview of ARCore capabilities and supported devices
Setting Up the Development Environment
- Configuring the ARCore SDK for Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Configuring project settings and device debugging processes
ARCore Components and APIs
- Understanding motion tracking and environmental awareness
- Utilising plane detection, light estimation, and the depth API
- Implementing Cloud Anchors for shared experiences
- Working with 3D models, textures, and materials within AR
Practical Project Development
- Designing and developing an AR-based commercial simulation app
- Creating interactive interfaces and product visualisation features
- Implementing basic user interactions (touch, rotation, scaling)
Integration and Deployment
- Testing AR apps on compatible Android devices
- App export, packaging, and distribution via the Play Store or internal channels
- Best practices for performance, user experience (UX), and data management
- Creating documentation and project assets for presentation
Final Project
- Design and development of an AR prototype for commercial education
- Demonstration and evaluation of technical functionality
- Pedagogical evaluation and discussion of practical applications
Requirements
- A foundational understanding of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application development
- An interest in educational technology and interactive digital media
Audience
- Faculty members and instructors in technology and innovation programs
- Developers and content creators with an interest in AR applications
- Educators exploring immersive tools for academic and commercial contexts