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Course Outline
Fundamentals of Augmented Reality
- Understanding AR: key concepts, historical context, and applications
- How AR works: sensors, camera input, and the fundamentals of computer vision
- Overview of ARCore capabilities and supported device ecosystem
Setting Up the Development Environment
- Configuring the ARCore SDK for Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and establishing device debugging workflows
ARCore Components and APIs
- Exploring motion tracking and environmental awareness
- Leveraging plane detection, light estimation, and the depth API
- Implementing Cloud Anchors to facilitate shared experiences
- Working with 3D models, textures, and materials within AR environments
Practical Project Development
- Designing and developing an AR-based commercial simulation app
- Creating interactive interfaces and product visualisation features
- Implementing basic user interactions such as touch, rotation, and scaling
Integration and Deployment
- Testing AR applications on compatible Android devices
- App export, packaging, and distribution via the Play Store or internal channels
- Best practices for performance, UX, and data management
- Preparing documentation and project assets for stakeholder presentations
Final Project
- Design and development of an AR prototype for commercial education
- Demonstration and evaluation of technical functionality
- Pedagogical assessment and discussion of practical application scenarios
Summary and Next Steps
Requirements
- A basic understanding of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application development
- An interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors within technology and innovation programs
- Developers and content creators with an interest in AR applications
- Educators exploring immersive tools for academic and commercial contexts
21 Hours